Hey Roy, game_maker and Nande!
Thanks for the reply and I agree you probably could do it in one level.
I am programming for the PS4/PS5, I had made a game for PS4/PS5 name NextGen Sandbox and it was UE4 and had just individual levels which was pretty easy to do.
I was going to do the same thing with the new game which is a physics based motorcycle game, it is 2.5D kind of of like a combination Urban Trial Freestyle and/or Trials and Limbo/Inside, and I started thing how cool it would be to have the whole game one seamless experience like Limbo did.
Since it will be on the PS4 you cannot use a lot of memory so I did not think it would be possible to load all the assets for this game in one level. That is the reason I was thinking that the Level Streaming would work. You load of the “Persistence Level” which would not be a lot, just lighting and some blueprints with logic and then the first Streaming Level.
Now here is what I am not forsure of, just loading those 2 levels would not be much and easy for the PS4 but does Level Streaming work like that, will it only load the assets in memory for just thoise 2 levels?
Also, if you make your “Persistence Level” and then start adding levels, how big can you make it. This is a 2.5D sided, how long can it be made or how many levels can you add before the Unreal Editor starts lagging when you open the project and then try and open the “Persistence Level”
I have read a lot about how to setup levels and such but I could not find anyone who talks about real world how how big the game can be. During a live stream Unreal guys said they made huge “Persistence Level” for Gears of War with lots of streaming levels and for each ACT and then they would transition to another “Persistence Level” for the next act. So I guess Streaming Levels is really just to help make big levels and not whole games?
The reason I am still using UE4 is because of the Nvidia physics. They removed them in UE5 and replaced with their own built in Chaos Physics and when I tested them about a year ago they had all kinds of issues.