This sounds interesting but I don’t quite know if I understood correctly. This is what I’ve done:
I select all the objects that make the structure of the level
Then apply a UVW Unwrap modifier to the selection
Then I open the UV editor and go to Tools->Pack UVs
This produces the following result:
So **THIS **is the lightmap of the whole game map?
Well the thing is, we’re not talking about game assets here like chandeliers, torches or other objects that can be placed afterwards.
Here we’re talking about the real structure of the level