Lightmap popping with virtual texture lightmaps

hey, thanks for your answer. Sorry I’m not sure what you mean by “size of the texture pool” and "LOD is marked as important enough. Are we are talking about the general texture streaming pool, if so it’s far far from being reached… it’s like 500MB from 2000MB

There are also no LOD’s in the scene, if you are talking about LOD’s for my assets ?