Lighting

Hi,

thanks for your quick replys. I think that PBR-Representation is the best term for what I mean. However, I do know the workflow (more or less) and did a texture reprojection in Blender with albedo and baking a displacement map. However I try to find a faster way of doing it. As reality capture has the ability to make a texture reprojection on a simplified model and generating a normal map I´m wondering whether a retopo is still necessary. And what about the uv-map in RC of the simplified model. Is this also not sufficient for a PBR workflow which lets the model react to different lighting situations? Hope I explained it well :slight_smile:

114781571112 - Thanks for the offer. It sounds very interesting. Despite the question above we will see if that´s an option for us.