hello,
are you looking for a PBR-Representation, to render scanned models in custom lighting situations?
The output of RC (RawScan) is only the starting point of this process.
After cleaning (and retopo) the geo, you have to generate some texturemaps to mimic materials, like albedo, roughness, normal, etc. to obtain a proper PBR-Material which reacts to lighting.
If you are interested in a more in depth explanation of this workflow, i am offering a consulting service…
best regards