Lighting and Post Experiments

Thanks!
For the moment i just use curves, and hue and saturation, the glows are at normal saturation but the base footage is at about half satuation in AE. Which i am unsure how to do in UE (I know how grade in UE, but not the method I am currently using to get my desired look) , eventually i’d switch over to something like speed grade, or somthing else to generate proper LUTs. I would not use the UE method unless i needed the scene real time, or the turn around time requiers that we forgo the seperate post process part of the pipeline. The UE method would limit our color output if we wanted to change the color at a later date, and could cause issues.

The thing to realize is that in TV production change happens constantly and unpredicably at the same time, so you need to leave the pipeline open to allow for that. Depending on the production you might not be anywhere near the group that does the editorial process where most color grading happens. So the guys and gals doing the in engine work would have to produce a render in LOG format where colors are washed out and it looks really flat because like any higher bit rate format it actually has all the color information there it’s unfiltered so you see it as washed out, and then the colorist comes in later and grades the image to something more appealing.

Though I personally find it more organic if I grade when I comp, I have more control that way over the various layers and I can do more than what someone further down the line could do.