Light Switch Issues

Hey @KatelynBell

  • First lets make sure that the interface is being called on the switch. Place a breakpoint at the FlipFlop node (right click over the node and Add Breackpoint) and report back if it stops there when the pawn interacts with the switch.
  • How are you assigning the reference to LightSwitchSwitch varaible? Are there any Access None errors in the Output Log?
  • For the lamp material, create the dynamic material instance in the Construction Script or BeginPlay and store it as a variable. Then use the varaible to modify the parameters.