To help with this im building what i call a “Nature Armony” System… In other words the more destructive you are with your environment ( Cutting a lot of trees, killing a lot of animals, depleting local life etc ). The more aggresive the environment will be to the player (Animals actively tracking the player, being aggresive at first sight, etc). Instead if you are peaceful and one with the environment itself (Not cutting a lot of trees, being conservative, and so on ) The Animals And the Environment will become more friendly to you even revealling new previously hidden zones the environment will embrace you and do whatever it can to make your life easier…and eventually to become your home
So in LIFE not only the player matters, the Envinronment being a living entity that is affected by your actions takes protagonism as well
I think this is an extremely cool concept and I am keen to see how you pull this off. Good luck with your project and I will be watching this idea. 8-}