I’ve now been successful in getting it to work in a normal blank project! tho I still have a problem that all the colors are inverted, any ideas?
But I still get crashes every time the plugin is enabled in the VR preset
This is what I get at crash:
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 4668] /Plugin/LidarPointCloud/Private/LidarPointCloudVertexFactory.ush:242:30: warning: ambiguous type for bit shift; use a type suffix on literal values, like ‘L’ or ‘U’, or a cast [-Wambig-lit-shift] if ((ChildrenBitmask & (1 << ChildNodeIndex)) == 0) ^ /Plugin/LidarPointCloud/Private/LidarPointCloudVertexFactory.ush:255:31: warning: ambiguous type for bit shift; use a type suffix on literal values, like ‘L’ or ‘U’, or a cast [-Wambig-lit-shift] if ((ChildrenBitmask & (1 << i)) != 0) ^ /Engine/Private/DebugViewModeVertexShader.usf:56:57: error: no member named ‘InstanceId’ in ‘FVertexFactoryInput’ const uint EyeIndex = (IsInstancedStereo() ? ( (Input.InstanceId) & 1) : 0) ; ~~~~~ ^ /Engine/Private/DebugViewModeVertexShader.usf:59:64: error: no member named ‘InstanceId’ in ‘FVertexFactoryInput’ ResolvedView = (ResolveView( (IsInstancedStereo() ? ( (Input.InstanceId) & 1) : 0) )) ; ~~~~~ ^ D3DCompileToDxil failed. Error code: Unspecified error (0x80004005). /Engine/Private/BasePassVertexShader.usf:40:57: error: no member named ‘InstanceId’ in ‘FVertexFactoryInput’ const uint EyeIndex = (IsInstancedStereo() ? ( (Input.InstanceId) & 1) : 0) ; ~~~~~ ^ /Engine/Private/BasePassVertexShader.usf:45:64: error: no member named ‘InstanceId’ in ‘FVertexFactoryInput’ ResolvedView = (ResolveView( (IsInstancedStereo() ? ( (Input.InstanceId) & 1) : 0) )) ; ~~~~~ ^ /Engine/Private/PositionOnlyDepthVertexShader.usf:23:57: error: no member
UnrealEditor_Engine
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UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
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