Библиотеки\library

А здесь сам гейм мод в бегин плее подключаемся, а в прелогине закидываем чтонибуть в базу.

#include "MyGame.h"
#include "loginServer_GameMode.h"
#include "CoreMisc.h"
#include "libpq-fe.h" // postgresql header for cpp
PGconn *CONN = NULL; // create connection variable
FString PGQUERY; // query for postgresql
void AloginServer_GameMode::PreLogin(const FString& Options, const FString& Address, const TSharedPtr<const FUniqueNetId>& UniqueId, FString& ErrorMessage)
{
	FString id;
	FString psw;
	FString eMail;
	// check connection
	if (PQstatus(CONN) == CONNECTION_OK)
	{
		// add some values
		PGQUERY = "INSERT INTO users_tbl ( id, psw, email) VALUES ('" + id + "', '" + psw + "', '" + eMail + "')";
		PGresult *_res = PQexec(CONN, TCHAR_TO_ANSI(*PGQUERY));

		if (PQresultStatus(_res) != PGRES_COMMAND_OK)
		{
			PQclear(_res);
		}
	}
}
void AloginServer_GameMode::BeginPlay()
{
	Super::BeginPlay();


	FString dbIP = "127.0.0.1";
	FString dbPort = "5432";
	FString dbUser = "User";
	FString dbPsw = "123";
	// connect to db
	PGQUERY = "user=" + dbUser + " password=" +dbPsw + " dbname=mydb hostaddr=" + dbIP +" port=" + dbPort + " application_name=FLoginServer";
	CONN = PQconnectdb(TCHAR_TO_ANSI(*PGQUERY));
	// check connection	
	if (PQstatus(CONN) != CONNECTION_OK)
	{
		PQfinish(CONN);
		FString _logMsg = "ERROR: Can`t connect to DB ";

	}

	
}