LGUI (Lex GUI) - True 3D UI System, Event Framework, Prefab Workflow, Tween Animation

Actually I also have tryed depth testing but failed, so I’m afraid I can’t help you.
What I did in “WorldSpace-LGUI Renderer” is, I just use depth render target and sample it in shader, make it looks like depth testing, not quite efficent as direct depth testing, but I can blend depth as I want.