LGUI (Lex GUI) - True 3D UI System, Event Framework, Prefab Workflow, Tween Animation

I just tryed what you said, you are right it is a bug. You can change some code to fix it:
Find Core/ActorComponent/UIPostProcessRenderable.cpp, in the OnUnregister function change it like this:

void UUIPostProcessRenderable::OnUnregister()
{
	Super::OnUnregister();
	if (RenderCanvas.IsValid() && drawcall.IsValid())
	{
		RenderCanvas->RemoveUIRenderable(this);
	}
}

That should fix it.
Thanks for your feedback!