It will not work correctly when you have transform applied in the Editor. In Levels details tab you can set sub-level transform. But if you don’t use editor transforms then ignoring bAlreadyMovedActors will work fine.
It will not work correctly when you have transform applied in the Editor. In Levels details tab you can set sub-level transform. But if you don’t use editor transforms then ignoring bAlreadyMovedActors will work fine.