Level stream and spawned objects

ok thanks :slight_smile: not sure how that works then but i guess that will show :). I add a picture of the cube actor blueprint and some of whats inside it. The test array is then from the game instance a reference to “slasktratten” (the cube actor bp).
It works nice and every new spawned cube will have its name in the array, like slasktratten, slasktratten1…but now i am thinking of if i could just get the name of the fractured cube and just delete that post from the array, but i am not sure how to get the name of the fractured cube :D.
Cause in the same blueprint (slasktratten) i have “oncomponentfracture” event wich handles the destroying of the old cube and re spawning of the new one. On the picture you see the end of that event. How can i get the name of the fractured cube? i mean like slasktratten1, slasktratten2…and so on.