I have a Menu with many Levels to load. Exact one Level does not load correctly and returns to the MainMenu Level. I cannot see anything in the Log why the Level does not load correctly.
Log of a Level that loads correctly:
LogPackageName: SearchForPackageOnDisk took 1.596s to resolve WaterTest.umap
LogContentStreaming: Blocking on texture streaming: 0.1 ms (0 textures updated, 0 still pending)
LogPackageName: SearchForPackageOnDisk took 0.082s to resolve WaterTest.umap
LogNet: Browse: /Game/Maps/WaterTest??game=/Game/Gameplay/BP_GameMode_Game_Coins.BP_GameMode_Game_Coins_C
LogLoad: LoadMap: /Game/Maps/WaterTest??game=/Game/Gameplay/BP_GameMode_Game_Coins.BP_GameMode_Game_Coins_C
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082C7ECDBC0
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 5909.42 MB used, 6084.36 MB peak
LogMemory: Process Virtual Memory: 7360.58 MB used, 7369.63 MB peak
LogMemory: Physical Memory: 7602.22 MB used, 8131.97 MB total
LogMemory: Virtual Memory: 8537.30 MB used, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogAIModule: Creating AISystem for world WaterTest
LogLinker:Warning: NameProperty_119 has an inappropriate outermost, it was probably saved with a deprecated outer (file: D:/Development/Mathias/Papierboot/GameProject/Paperboat/Content/Gameplay/Level.uasset)
LogWorld: Game class is 'BP_GameMode_Game_Coins_C'
LogWorld: Bringing World /Game/Maps/UEDPIE_0_WaterTest.WaterTest up for play (max tick rate 0) at 2015.06.25-18.19.55
LogActor:Warning: GameSession /Game/Maps/UEDPIE_0_WaterTest.WaterTest:PersistentLevel.GameSession_24 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
LogActor:Warning: GameNetworkManager /Game/Maps/UEDPIE_0_WaterTest.WaterTest:PersistentLevel.GameNetworkManager_26 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
LogWorld: Bringing up level for play took: 0.012561
LogBlueprintDebug:Warning: Hit breakpoint on node 'K2Node_AddDelegate', from offset 470
LogBlueprintDebug: Script call stack:
Function /Game/Gameplay/BP_GameMode_Game.BP_GameMode_Game_C:K2_PostLogin
Function /Game/Gameplay/BP_GameMode_Game.BP_GameMode_Game_C:ExecuteUbergraph_BP_GameMode_Game
Log of the defect Level:
LogPackageName: SearchForPackageOnDisk took 0.063s to resolve Cave_Level_Lighting_014.umap
LogContentStreaming: Blocking on texture streaming: 0.1 ms (0 textures updated, 0 still pending)
LogPackageName: SearchForPackageOnDisk took 0.064s to resolve Cave_Level_Lighting_014.umap
LogNet: Browse: /Game/Maps/Cave/Cave_01/Cave_Level_Lighting_014??game=/Game/Gameplay/BP_GameMode_Game_Coins.BP_GameMode_Game_Coins_C
LogLoad: LoadMap: /Game/Maps/Cave/Cave_01/Cave_Level_Lighting_014??game=/Game/Gameplay/BP_GameMode_Game_Coins.BP_GameMode_Game_Coins_C
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000082C8B22DE0
Cmd: MEM
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 5911.02 MB used, 6084.36 MB peak
LogMemory: Process Virtual Memory: 7361.13 MB used, 7374.28 MB peak
LogMemory: Physical Memory: 7609.26 MB used, 8131.97 MB total
LogMemory: Virtual Memory: 8537.37 MB used, 134217728.00 MB total
Allocator Stats for TBB: (not implemented)
LogPlayLevel: Creating play world package: /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014
LogPlayLevel: PIE: StaticDuplicateObject took: (0.007720s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.002860s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Maps/MainMenu.MainMenu to /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014.MainMenu (0.010889s)
LogWorld: Game class is 'BP_GameMode_Game_Coins_C'
LogWorld: Bringing World /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014.MainMenu up for play (max tick rate 0) at 2015.06.25-18.20.17
LogActor:Warning: GameSession /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014.MainMenu:PersistentLevel.GameSession_26 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
LogActor:Warning: GameNetworkManager /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014.MainMenu:PersistentLevel.GameNetworkManager_28 has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
LogWorld: Bringing up level for play took: 0.002181
LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating
LogBlueprintDebug:Warning: Hit breakpoint on node 'K2Node_AddDelegate', from offset 470
LogBlueprintDebug: Script call stack:
Function /Game/Gameplay/BP_GameMode_Game.BP_GameMode_Game_C:K2_PostLogin
Function /Game/Gameplay/BP_GameMode_Game.BP_GameMode_Game_C:ExecuteUbergraph_BP_GameMode_Game
The Error seems to occur in this section but there is no error message or warning:
LogPlayLevel: Creating play world package: /Game/Maps/Cave/Cave_01/UEDPIE_0_Cave_Level_Lighting_014
LogPlayLevel: PIE: StaticDuplicateObject took: (0.007720s)
LogAIModule: Creating AISystem for world MainMenu
Does anyone has an idea what the problem can be?
Edit: As a workaround I created a new Level and moved all actors from the old to the new one.