Level made to saving isn't working

fixed it the problem seemed to come from converting the string variable from the get current level name node to a name so i fixed it by changing the variable of the save game from a string to a name and getting rid of the get current level name all together now when reaching the goal for the level before i run the function for goal reached i will set a name variable for the level reached manually that is in the game instance then use that variable to set the save game variable