Thanks for the suggestions. To give some more info on the problem. I have a level generator object that simply spawns the following level actors dynamically on runtime.
Here are the blueprint actors which inherit from Level Instance:
Here is the code where im spawning the actors(it appears that the “load level instance” node isnt doing anything, at least in the editor)
Then later on im using this code to check if the level has finished loading but this never seems to give true in a packaged version:
Here is how the level instance actor blueprints are setup in the viewport. Showing one of the levels im trying to load (btw BP Level Instance is an actor that i created and its parent is the default Level Instance):
Additionally the actors are set to replicate and load on client but the packaged build im trying to run has me as the listen server so i dont think that is the root of the issue.