Level Design in UE4 is slow and tedious.

Managed to get the basic wall done, without using UV unpacking and blah blah 10 days later etc.

://iforce.co.nz/i/ufbi1cyu.yob.jpg

Only problem is when I import the fbx into Unreal Engine the texture comes in upside down see below, i’m missing something somewhere.

://iforce.co.nz/i/ae4vnd33.gq0.jpg