Level Design in UE4 is slow and tedious.

There was someone arguing about having to work hard to do things, well it is true in a way but i don’t like that mindset.
From my experience in IT, i’m deeply convinced you can achieve better result working lazily with methods than hard with bad/outdated methods…and in the case of 3D the workflow seems to be a huge part of the “method”

Importing static meshes seems to be the best way you can make levels/buildings on UE4 right now, but that does not means it could not change in the near future for “something easier” (for exemple improving BSPs). Well, i understand people already mastering making nice static meshes with rather complicated software want to keep their edge or just prefer things useful to them

I only know very well AutoCAD and some Sketchup and i intend to make some archviz with UE4. I surely won’t learn something as complicated and time consuming as 3DSMax to design my buildings and interiors and i agree the UE4 editor is not fast.
So for for now i decided to use Sketchup for simple meshes like walls etc…as it is way faster and for more complicated meshes, it will be imported “from the net” or from “packs”.

Btw thanks for the “tip” about Hammer 2 editor, i’ll check it.