Level Design in UE4 is slow and tedious.

Nearly all game devs. use static meshes :stuck_out_tongue:

You can do it in there, because it’s even better when you import the buildings as meshes (instead of using BSP). For the terrain you should convert it to a heightmap, because the UE4 landscape tool will create lod’s (better performance). But in my opinion you should do everything in the UE4, because otherwise you have a pretty inconvenient workflow :wink: