Hey folks- “DotCam” referred me over here. Having access to fast, intuitive and truly useful/powerful geometry creation tools, in-editor, has always been extremely important to me- prototyping a game without that is just far too slow and/or frustrating, in my experience. Certainly modern games don’t make as much (if any) use of “BSP” geo for final art, but early development can always benefit from a quick, fluid prototyping workflow, which can only be had right in-engine.
Several years back, I moved into Unity development, found there was a complete lack of this workflow option (nothing at all!). This lead to me creating “ProBuilder”, which I intended to be a mash-up of my experience in 3DS Max, Unreal, and Hammer. We (tech dev and I) are constantly developing and expanding the tool, and it’s come quite a ways! If interested, you can check out a somewhat old (sorry) video here: ProBuilder v2.2 Overview - YouTube
Currently, I am looking at porting ProBuilder over to UE4, for the upcoming Marketplace, and am very interested in all thoughts/feedback/questions/etc. It’ll be a major undertaking, but receiving lots of positive responses so far, so we might just take it on!
I have started a thread and Poll here, appreciate any replies:
Thanks, I hope this is of interest!