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a beginner tutorial (just when you havent used blender before :)) e.g ?
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Rough steps:
-create the mesh with the right scale 1cm=1uu
-uv map it + create the textures ?v=f2-FfB9kRmE
-create a collision, a lightmap and lod’s -> ?v=17pcyPVplEc ://
-export the mesh (default settings) + the textures (you can save them from the UV editor)
-import everything
-do a right click onto the texture and create a material -> ?v=lngF4VVNER4&list=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-&index=1
-assign the material to the mesh (double click onto the mesh in the content browser - add the material to the slots)
More information:
https://wiki.unrealengine/Static_Mesh_from_Blender
When you are stuck with something, post it into the forum so that we can help you