Level Design in UE4 is slow and tedious.

hmm same prob.

I normally use Maya/Blender to model/uv , but I still find quite frustrating the process to import, position and add materials to the various meshes in UE4.
Maybe I’m doing something wrong, but I don’t see a way to just import a bunch of meshes, keep them grouped into a logical transform hierarchy (i.e. maya groups)
and move or assign materials to these groups quickly. I’m using fbx , and it creates one big mesh for each export with sub-elements (that are non movable or replaceable on the fly) that are not very easy to manage imho. Sometimes you want to assign materials to logical groups that are not based on sub-elements or single fbx imports… just as you normally do on most 3d packages…
if i’m missing some magic trick please enlighten me :slight_smile: