Level Design in UE4 is slow and tedious.

BSP is outdated for AAA FPS games and teams with multiple artists and level designers. And even it it is just used for prototyping, then that prototyping is still SLOW.

I’m talking about individuals who with good skills who want to create their own fps shooter, previously I felt the bottle neck for kind of problem was in learning and writing the code, however now I feel like the bottle neck is in the level editor, aligning and pushing those brushes together is quite tedious, even if you are in a big team and it’s your job to do the prototype pass, you should still want to be able to do your job as quickly as possible. Personally I like city and urban maps and there are a lot of flat areas, like walls and floors in urban areas, that shouldn’t need meshes.

Please don’t behave defensive about the unreal engine, we should be talking about improving the engine instead of being defensive. Sometimes in urban levels its much quicker just to use bsp for walls and floors and just use models to add details like air conditioners and lights and props. Epic seems to have made an effort to target the engine towards smaller teams and indies, well if you want to create an fps with a smaller team or indie then you are going to have to compromise between time and the quality of the level.

whole idea of having a marketplace is a total waste of time if the only people who are going to use engine is going to be AAA who for some bizarre reason enjoy wasting time and energy on poor level editing tools for the prototyping phase.

Seriously,** WE NEED BETTER TOOLS **for level editing, just about every single level editor ever is faster than , I really want UE to be the number one game engine, other engines of generation have come up with other solutions, like automatically creating an array of static meshes, procedural creating walls, instead of having to go down to the grid and snap all the pieces together, I saw something like in the snowdrop engine.

If you want to argue with me about whether unreal’s level editing tools need to be improved, don’t, please, you are wrong. Clearly, the tools could be better and we need to talk about how they should be improved.