If anyone is interested I’ve created a new thread just to take suggestion for Geometry Editor 2.0:
https://forums.unrealengine/showthread.php?55497-Geometry-Editor-2-0-suggestion-thread
We can still debate in thread :P. I’m a pretty experience 3D artist - I can UV unwrap with my eyes closer with that said I find the act of applying texture(thus creating the UV) in the new Hammer much much quicker then using Modo for the same task. Like Soulroll mention you have choices you can just deal with primitive brush or take it further by editing them.