Hey there! Thank you so much for your answer. Is it only possible using a Data Table? Because I already have a Structure Variable being exposed on spawn within the item. How can it be that I can pass information if it’s made with Data Tables but not with a structure? Like, can’t I somehow assign the variables on Event Begin Play if it’s a structure?
I think I do understand your approach and I will try that out and do bit more researches about it. For now I will probably stick to just check the flags if the item has been picked up already and will destroy the actor on Event Begin Play.
Thank you very much once again and have a great day!