Level Blueprint SpawnActor of Base Class with attributes

Hey there! Thanks for your answer. My Save and Load System works perfectly fine. Just pretty new working with the Level Blueprint but I figured it out.

My initial question was basically, if I can set information to a spawned item.

I have an Actor called ItemBase. It has a Structure Variable (Exposed on Spawn, Instance Editable) in there. This structure contains of:
Name, Description, Icon, Static Mesh, ItemType (Enum), etc. Whenever I drag this actor into my scene, I can set all these information in the Details Panel of said item.

But if I want to use the Spawn Actor of Class function, spawning said ItemBase, how can I set the information? Does it just simply not work with this function or couldn’t I find the solution to it yet?