Hey there! Thanks for your answer. My Save and Load System works perfectly fine. Just pretty new working with the Level Blueprint but I figured it out.
My initial question was basically, if I can set information to a spawned item.
I have an Actor called ItemBase. It has a Structure Variable (Exposed on Spawn, Instance Editable) in there. This structure contains of:
Name, Description, Icon, Static Mesh, ItemType (Enum), etc. Whenever I drag this actor into my scene, I can set all these information in the Details Panel of said item.
But if I want to use the Spawn Actor of Class function, spawning said ItemBase, how can I set the information? Does it just simply not work with this function or couldn’t I find the solution to it yet?