How should I go about making level based preferences? For example: I want to make it so that the weapons that my character has in his inventory/ starting weapons are defined by the level I am in. How would be the best way to achieve that?
i’d probably store the weapons they’ll use in an array and store the array in the level blueprint and have the player cast to the level blueprint. just make sure to add checks for if the level has no weapons to avoid errors
sounds good. thanks!