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That right there makes absolutely no sense to me;
I’d rather a 1000x see them devote themselves to fix existing API bugs instead of adding one more language (which was a major strategy error Unity did with their Boo language and UnityScript).
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You’re not wrong about Unity, but I think this is expressly different. Boo/Unityscript were a solution in search of a problem, in UE4 we explicitly have a problem and are seeking a solution, so I don’t think the situations are relatable.