BaseLightmass
I found a BaseLightmass from Evermotion archinteriors for UE.
They changed the next settings:
BaseLightmass.ini (Evermotion Archinteriors for UE)
[DevOptions.StaticLighting]
NumUnusedLightmassThreads=2
[DevOptions.PrecomputedDynamicObjectLighting]
MaxVolumeSamples=50000
[DevOptions.ImportanceTracing]
AdaptiveBrightnessThreshold=.05
NumHemisphereSamples=128
[DevOptions.PhotonMapping]
DirectPhotonDensity=4096
DirectIrradiancePhotonDensity=4096
IndirectPhotonDensity=8192
IndirectIrradiancePhotonDensity=16384
[DevOptions.IrradianceCache]
RecordRadiusScale=.4
[DevOptions.StaticLightingMediumQuality]
NumShadowRaysScale=8
NumPenumbraShadowRaysScale=16
NumDirectPhotonsScale=8
NumIndirectPhotonPathsScale=10
NumIndirectPhotonsScale=20
[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=24
NumDirectPhotonsScale=8
NumIndirectPhotonPathsScale=8
NumIndirectPhotonsScale=16
NumIndirectIrradiancePhotonsScale=24
I have not tested yet.