Lets make Lightmass EPIC (and understandable)

*Static Lighting Level Scale : 0.1
Num Indirect Lighting Bounces : 100
Indirect Lighting Quality : 10
Indirect Lighting Smoothness : 1

And in the BaseLightmass.ini :

NumHemisphereSamplesScale=100*

Is this even possible to use those in a real scene and without a huge renderfarm tho? :-S