Hi Guys!
Some WIP screenshots from my first archiviz Study (rendering and light) within the UE4 11. The design is based on a scene from “EvermotionArch30Vol.”.
First my parameters inside UE editor:
Static lighting level: 0.5
Num indirect light bounce : 3
Ind. Light qual : 1
Ind. Light smoothness : 1
Standard content material and light for the scene -> 1 lightsource and 3spotlights (1x station + 2x static).
Inside the baseconfiglighting.Ini :NumHemisphereSamples=64
Lightmaps : 1024 for walls, 512 for the floor, 64-128 for the props/asset
Build time: 1h05 for the lighting on “high quality”
Looks great! Did you used one big box reflection capture or multiple sphere reflection capture… and what are your settings in skylight (intensity and indirect intensity)?