Hi guys,
I’m trying to build a little project with all the data I’ve been able to collect in this thread who is absolutely amazing.
I have a big issue though, and I can’t really explain it better than with this preview I made :
Basically everything works from outside the house, (appart from few light leaks and wrong mapped objects) but once I get in, all the maps wigs out.
Would it be because I tried to push too much quality into it? I still have bleading maps and think I should push the quality even higher, or divide them more to get more quality per area.
ATM, I overwrote all the maps to 2048 and rendered out (render took about 60h on my i7 3930k OC 3.9Ghtz)
FYI : My video-card is only using 1.6Gb or ram out of the 4Gb available of my GTX 970
Any ideas would be welcome
Cheers