Thanks everybody for making this thread awesome
I cannot thank you enough to all the members who participated in this thread and made this possible. Removing light leaks and introduction of Light Portals is going to make things so much easier now. Good riddance.
Hat’s off to
It’s not even a year since I started using UE4 (I was and am a full blown Arch-Vis artist). I was so reluctant at first that I almost given up several times due to lack of proper study material specifically directed towards Arch-Vis industry. But whenever my interest for UE4 begins to ebb, there was always something fascinating puling me towards it again and again - Koola and Unreal Paris to name a few.
Unreal Engine’s Community Forum response and support is what persuaded me to keep exploring further.
Distinction between traditional tools and UE4 for Arch-Vis is getting clearer day by day. UE4 has opened so many new doors to unexplored territory for Arch-Vis artists Like - Game Environment Lighting.
How fast Unreal Engine has changed in few months is unbelievable, Can’t imagine what will happen if we get support for – Area Lights and Physical Camera.