Lets make Lightmass EPIC (and understandable)

Few more questions - @

It might feel unfair, but I have few more questions to ask (already experimented with some values/ earlier solutions provided) and as 4.11 is yet to be released, If possible kindly provide us the solution to the - “Light leaks due to spot/point/direct lights in static mode” as I can safely assume that you have already figured it out.

Here are some more experiments (these are obsolete now, as has already implemented the changes in Engine itself but I have already done these yesterday, so posting the findings only)

's suggested solution for light leaks Post #95

Lightmass settings in engine -

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Renders (Results) -

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Rafaries123’s solution to light leaks

Lightmass settings in engine

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Renders (Results) -

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Conclusion - I am not able to solve Light leaks. May be I am missing something. Need foolproof solution now.

@ Rafaries123 post #86 - I am not able to find - “PhotonSearchRadius” value anywhere. I wonder where this value is?

@ - As now I am trying to learn Lightmass and Photon mapping deeply, It’s kind of a mystery to me, what these settings change (in BaseLightmass.ini or may be in some other config files) when we manipulate them in editor -

Static Lighting Level scale from 1 to .1

Indirect Lighting quality from 1 to 10

Indirect Lighting Smoothness from 1 to .25

to download Light Test sample file - Dropbox - File Deleted - Simplify your life

File Snapshots -

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As usual, looking forward for the reply :).