Few more questions - @
It might feel unfair, but I have few more questions to ask (already experimented with some values/ earlier solutions provided) and as 4.11 is yet to be released, If possible kindly provide us the solution to the - “Light leaks due to spot/point/direct lights in static mode” as I can safely assume that you have already figured it out.
Here are some more experiments (these are obsolete now, as has already implemented the changes in Engine itself but I have already done these yesterday, so posting the findings only)
's suggested solution for light leaks Post #95
Lightmass settings in engine -
&stc=1
Renders (Results) -
&stc=1Rafaries123’s solution to light leaks
Lightmass settings in engine
&stc=1
Renders (Results) -
&stc=1Conclusion - I am not able to solve Light leaks. May be I am missing something. Need foolproof solution now.
@ Rafaries123 post #86 - I am not able to find - “PhotonSearchRadius” value anywhere. I wonder where this value is?
@ - As now I am trying to learn Lightmass and Photon mapping deeply, It’s kind of a mystery to me, what these settings change (in BaseLightmass.ini or may be in some other config files) when we manipulate them in editor -
Static Lighting Level scale from 1 to .1
Indirect Lighting quality from 1 to 10
Indirect Lighting Smoothness from 1 to .25
to download Light Test sample file - Dropbox - File Deleted - Simplify your life
File Snapshots -
&stc=1 &stc=1As usual, looking forward for the reply :).



