Lets make Lightmass EPIC (and understandable)

I have now checked in my Lightmass solver quality improvements:
A) Adds light portals - these solve static skylight quality in highly enclosed areas like the example
B) Fixed high IndirectLightingQuality settings disabling adaptive sampling - this improves static skylight quality
C) Fixed light leaks when using spotlights with StaticLightingLevelScale .1 - StaticLightingLevelScale is no longer applied to photon emission

These changes will be in 4.11 which will probably be in about 4 months.

So to wrap up 's original post

This is addressed by A) + B)

This is addressed by C)

Sadly that’s all the time I can spend on Lightmass atm, otherwise I would like to investigate some more complex scenes.