Lets create a complex lightmap - Open discussion

Well in this case it couldn’t be more simple! :wink:
Click on the mesh - uvw unwrap - open editor - select all polygons - click the skin icon under Peel - Start pelt button (wait a lot in this case to stretch it) and finally start relax button if needed! :wink: Will do the trick! :wink:
You can use the same method for other objects too (elements) that have more roundish surface…