Lets create a complex lightmap - Open discussion

I followed your walthrough but I must be missing something because when I look at the model in the editor I always see 1-2 pillows correct and the others like they have the normal flipped! to make more clear:
7735302e94e1f3ad725b4d8f417273db3a4a30ea.jpeg
the “green pointed” is the one correct, the others are all flipped: if it wasn’t for the “drawstring” border I wouldn’t noticed it! I’ve already tried most of all possibilities: check the normals of high poly, low poly and cage (they are all correct); tried with many combinations of the swizzle coordinates (it moves the problem to other pillow but never more the 2 are correct at the same time) when baking the normals; tried (again) other softwares but nothing worked!
Quite tiring! ahahah
however thanks a lot for all the effort! your help here is really huge!

I’ll do it, but before I need to reach a result similar to the ZacD’s one or it won’t be useful! :wink: