This is huge!!! It’s an exeptional work!!!
Quick questions:
have you made a low poly version of the pillows from 0 (you modeled them)? or did you use a method to optimize them? in this last case I tried in past the decimation (in Blender) or the ProOptimize (in 3dsMax) but I hadn’t liked so much the results (your meshes in the first post are simply perfect!), can I ask you which method did you use?
this may be a dumb question: is better to “quadrify” the models before start working on them and at leave the “triangulate process” to unreal when we import them? in this case the “quadrify” command in 3ds max works pretty well so we could use it before start working!