When will you add the B.R.U.T.E. , medallions in creative mode? Also why some bugs that are considered a bit simple to be fixed (animation bugs for example) are delaying so much to be fixed ?
What’s the reason for things like actor foliage, rvt and Niagara splines to be unavailable in UEFN?
Creators may not feel as though they can develop their maps with 100% certainty that it wont have assets stolen from, is there any plans in the future to prevent bad actors from accessing assets from an island owned by a different creator?
Many creators have lost map progress and havent been able to get that progress back (due to a lack of knowledge regarding URC/forgetting to check in changes etc) is there any plans for external backups that can be accessed per creator for their own backups of their published islands and the assets included within them?
Will there be an easier way to move assets from one project to another? In 1.0 I used just to copy as much as possible and put it in the quick bar, go back to the Hub and load into the other project and drop it in. Will there ever be a feature like this in UEFN? I tend to start a project and have a new idea, make a new project, and want something that I made in the other in the current one i’m working on.
A feature I have been wanting for a while has been to favorite walls, props, floors, etc. Similar to the new recently used that was added a little while ago. just wondering if this has been discussed?
Will we be getting new landscape materials? Like a desert biome, winter biome, or maybe chapter 6 landscape? I know we can make our own, but just wondering if anything like this is being worked on.
Will we get a chest/loot pool-type device? Even in very professional maps the chests don’t always work, like if you break the floor below it. So I’m wondering if we’ll ever see a device that helps us manage a loot pool and a chest device similar to the item spawner or item placer?
Similar to the question above, will there be a Battle Bus device in the future?
How are prefabs/ galleries made, and how are specific ones chosen to be put in creative? There are so many I would like, I don’t know how to port. (Like the CH4 Resorts) I just want to know a little more about Epic’s process. When you release a new chapter/ season and are designing the POI’s are galleries and prefabs put into account? Like could there be a process put in place when designing the locations to also create the galleries?
I know many of my questions are possible, i’m just not extremely advanced yet, especially in UEFN. But i’m still learning. Thank you for doing these new live streams 
Question 1: Will we be able to use stuff from gallery and prefabs in scene graph later on. Question 2: Will their be a boss device, maybe you could turn the spire device into a boss device that you can customize what the boss looks like
Q: Landscape size is limited to 2k resolution since uefn released, are there any plans soon to expand the limitation and allow users to create larger worlds? or we need to bake our landscape in ue and bring it as chunked mesh in uefn?
Q: WebAPI looks available to licensed users, will this feature be available to all users? Can we have more information about how to become a licensed user for this feature or how to use it?
Is developing things to work in both 1.0 and UEFN hard/holding back things? Are you looking to start deprecating non-scene graph features as everything gets upgraded to scene graph to allow for easier development. Will this mean will all props one day be entities and devices will be components ext? To summarise, what things are you looking to deprecate? what things would help development speed up if deprecated?
With the announcement of the recent delays it’s made me wonder, why are your deadline predictions so off? And why do you try to strain yourselves, surly someone knew it was unrealistic to get custom items out by Q2 2024 or to get UEFN out by 2022. The question really is, why don’t you give yourselves long deadlines and deliver early than short deadlines that gets delayed 3,4 times?
Hey any chance of making the baller count as a vehicle for the purposes of racing they dont count atm for racing checkpoints
- Any plans to allow loading sub-islands from within an island? This would allow devs to choose if added load times is worth the reduced memory footprint.
- Any plans for Verse debugging?
- What are your thoughts on custom matchmaking parameters for islands? Extra MMR variables specific to an island.
Thanks.
Crap, I just saw this was for Aug 28th.
RIP

