Let AI jump to specific location (Players Camera)

Hey guys,

never mind I’ve found a solution that’s working. The magic word is “Launch Character”.

My solution works like this (it’s not perfect but good enough for me):

I get the actor location for the controlled pawn and subtract from that the attack location (in my case the players camera location). After that I’ve multiplied this vector with a float value I’ve liked. Then I’ve plugged this result into the Launch Velocity of the Launch Character node. Target is output of the Cast to Character (or in other words the AI character).

Hope someday that will help someone.

Cheers

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