Lerp rotation problem.

Thank your sharing too.we all help each other

@Sly.Sk ,hello again,would you mind if you change the third method to rotate in 3D… :grin:? i tried,but couldn’t make it. im very interested how will it look with third method. now i use the first method and it works pretty well.the first method is perfect enough.but im just greedy.thanks

(if you ever feel being forced,ignore the message)

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I’ll look into it :slight_smile:

Here is what I’ve got, I’m quite happy with the result. I hope this works along the line of what you wanted.
I ended simplifying things quite a lot :stuck_out_tongue:

Here are some screenshots.

Graph Overview (compressed so harder to read)

Close Up Screenshots (clear image)


I made you a snippet too that you can copy paste and read better (it’s in review):

https://dev.epicgames.com/community/snippets/eeke/unreal-engine-homing-missile-behavior

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This one is different from before ones…it rotates much faster at beginning…anyways you have helped a lot. I don’t want to bother you more .I’ll just keep using the first one :smiley: .
You’re so kind.even done the extra movement part.your brilliant,thanks :smiley:

Hey, no worries.
Movement should be the same though, it’s a linear interpolation based on the timeline. Of course if the target moves a lot near the end the missile will have to catch up.
I’ve accelerated it for testing purposes but you can edit the timeline and make it take a long as you need.

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