Ok i resolved it. One last thing, i hope XD
What about this? when i stop the game UE warns to me two other, and similar, errors.
the first time this node is called i choose to not put a CameraPoint into the struct.
if there’s a point i use some of its data to the camera, else i get data from the struct. Only SetNewRotation has a None problem, even if i told it to not take from the point if None. What could it be?