Lerp between surface normal and camera?

Yes unfortunately already tried that, and it only flips around the cursor but the behaviour is exactly the same.

HEAD UIBOX TARGET is the object parented to my character’s head to create the vector between the HIT location and the head… or do I not need this and should replace it with the rotation directly from my camera?

I couldn’t see the node you shared before that was attached to your camera rotation, would you mind sharing what that is?