Left Mouse button pressed and released equivalent in enhanced input (or drag and drop)

I have solved it keeping te initial rotation and setting it every time I update the actor’s location:

But, I think I have to test it more.

Something strange that I can’t understand.

If I add a USceneComponent as RootComponent, the block doesn’t move:

imagen

But, if I don’t add it:

It move perfectly.

Also, I’ve checked the USceneComponent and it is movable.

Any idea about why it doesn’t move?

By the way, I don’t know if it moves, but the mesh keeps on the same location, I only see moving the debug plane.

Thanks.

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