I have solved it keeping te initial rotation and setting it every time I update the actor’s location:
But, I think I have to test it more.
I have solved it keeping te initial rotation and setting it every time I update the actor’s location:
But, I think I have to test it more.
Something strange that I can’t understand.
If I add a USceneComponent
as RootComponent
, the block doesn’t move:
But, if I don’t add it:
It move perfectly.
Also, I’ve checked the USceneComponent
and it is movable.
Any idea about why it doesn’t move?
By the way, I don’t know if it moves, but the mesh keeps on the same location, I only see moving the debug plane.
Thanks.
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