JPritchard1010, thank you! It was right in front of my eyes but I didn’t see it. I appreciate the input. For anyone else who was confused as much as I (being totally new to this) the “GetPlayerController Return Value” output was connected to the “Enable Output Player Controller Input” and also to the “Disable Input Target” input. This last should have been actually the “Disable Input Player Controller” input. Once I connected it thusly, and Alt+P to play the game, the [E] key only worked when the player character was within the collision box of the door. No more remote controlling of the door.