You only need to get the reference to the ball once. From then on, you can just use the variable. You are using the interface correctly. ![]()
It would be a bit better if you could get an actor reference to the ball. At the moment, you know it’s class, and interfaces can just talk to an actor.
You could use an actor tag for that, with the node ‘get all actors with tag’, to find the ball ( not on tick ).