It also looks like they unleashed more of UE5’s localization options, for example you can now say:
PlayerResults<localizes>(Agent:agent, Place:int):message =
"{Agent}, You came {Place}{Place}|ordinal(one=st,two=nd,few=rd,other=th)!"
#[...]
var Message: text_block = text_block{DefaultTextColor:= color{R:=0.05, G:=0.12, B:=0.05}}
Message.SetText(PlayerResults(thisPlayer, 2))
and get:
