I appreciate the work you’ve done on this and pushing it to osx, but it feels very unfinished and information is very fragmented across versions between the forums, the wiki / github with no authoritative source. I’ve been attempting to work this into a project with some basic saving, and i’ve run into a surprising amount of crashes.
Some advice for making this easier to follow:
Your github content example loads with a load of compilation errors where the save game object seemingly doesn’t exist.
When adding nodes, there is reference to LC Save Game and Lost Cause Save game. I suggest choosing one or the other as a ref to all your nodes - it makes it easier to find them.
I’ve attached screenshots of the issue i’m having. I have the save game node initiated, and the persistence interfaces on a few actors, and the save game checkbox marked but despite saving, i’m unable to get any indication that the save was successful - where each time the save array is length = 0.
Thank you for your feedback. I’m working on the issues for an upcoming release. The information fragmentation you perceive is due to the engine version 4.17 that is causing a lot of problems with the system (previous versions of the engine work as advertised, no more, no less). As stated in previous posts I am working on a solution that works on every version and allows me to reunify criteria across all of them, hence the example project is outdated. Thank you for your patience and your feedback.
[Update 1.4.5] A new Update has been submited to the marketplace and its now under revision
Adds support to Unreal Engine 4.18
fixes a miriad of crashes related to loading
reunifies the loading methods across all the latest engine versions (4.16,4.17 and 4.18).
All the loading functions have been replaced by 2 new functions recoded from scratch (see image below)
As I am moving to Italy during the next couple of weeks I will not be able to work on new features. But in the next couple of months I hope I will be able to introduce some new and some promissed features like:
Auto Saving
Loading and saving custom widgets automatically appearing.
among other cool stuff.
Thanks a lot for your continued support and patience.
[NEWS] Just wanted to let you guys know that I finally found the space to resume my work on this plugin. In the next couple of weeks I will start rolling out new updates for it with new cool features and improvements (focusing primarily on bringing support for Editor Created Structures, which is the most requested feature).