Laying out UE4 test scene in BP with Game Mode / GameState etc

In the end.

Ball to be thrown is a Pawn. It finds the start positions in the scene.

Game Mode is basic game mode that does nothing but by having one you can change camera controller etc.

Once you have a camera controller it selects the camera actor placed in the world.

Pawn takes control input and teleports left & right, along the start positions, before being thrown into the world.