LayerNames error bricking my Mac projects

I have the same question actually. The mentioned files are C# files? Just plopping it into the constructor doesn’t seem to work.

If it helps anyone, I’ve submitted a pull request with a fix. You can manually make this change to your 4.27 source to fix without needing to add the compiler flags to every project.

https://github.com/EpicGames/UnrealEngine/pull/9881

It worked!

awesome,it’s worked,ty very much